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3D It Yourself!

3D It Yourself!

Client: Adobe

Client: Adobe

Direction, Design & Animation: Sebastian Marek

Direction, Design & Animation: 
Sebastian Marek

I was commissioned by Adobe to showcase the power of the Substance 3D Asset library through a kitbashing project.

The goal was to demonstrate how high-quality, ready-made hard surface components can be transformed into complex, original designs without the traditional concepting or tedious modeling process.

I was commissioned by Adobe to showcase the power of the Substance 3D Asset library through a kitbashing project.

The goal was to demonstrate how high-quality, ready-made hard surface components can be transformed into complex, original designs without the traditional concepting or tedious modeling process.

With an open brief to explore the library's potential, I proposed a concept that mirrored the kitbashing process itself within a real-world environment, serving as a physical metaphor for the digital workflow.

It was essential to demonstrate that a kitbashed object could thrive in any industry where Substance 3D tools are standard. By designing a mechanical spider, I was able to demonstrate how one asset can serve different industries, whether as a hero character in animation, a modular enemy in games, or a realistic toy for product design.

With an open brief to explore the library's potential, I proposed a concept that mirrored the kitbashing process itself within a real-world environment, serving as a physical metaphor for the digital workflow.

It was essential to demonstrate that a kitbashed object could thrive in any industry where Substance 3D tools are standard. By designing a mechanical spider, I was able to demonstrate how one asset can serve different industries, whether as a hero character in animation, a modular enemy in games, or a realistic toy for product design.

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The inspiration for the spider’s form came directly from discovering a center cross shape while exploring the Substance 3D library.

This single part served as the geometric foundation for the entire project. From a production standpoint, I realized that building the design around this 4-axis symmetry would allow for a highly optimized workflow during the rigging and animation phases, as I only had to develop one modular leg and duplicate it across the base.

The inspiration for the spider’s form came directly from discovering a center cross shape while exploring the Substance 3D library.

This single part served as the geometric foundation for the entire project. From a production standpoint, I realized that building the design around this 4-axis symmetry would allow for a highly optimized workflow during the rigging and animation phases, as I only had to develop one modular leg and duplicate it across the base.

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Process video

Process video

See how the components of this project came together.

See how the components of this project came together.

Adobe Magazine

Adobe Magazine

I had the chance to break down the process and share the technical steps behind this project in a featured article.

Read the article here →

I had the chance to break down the process and share the technical steps behind this project in a featured article.
Read the article here →

Contact

Contact

Whether you want to work with me or would like to say hello, send me a message: contact@sebastianmarek.com

Whether you want to work with me or would like to say hello, send me a message: contact@sebastianmarek.com

© 2026 Sebastian Marek

© 2026 Sebastian Marek