With an open brief to explore the library's potential, I proposed a concept that mirrored the kitbashing process itself within a real-world environment, serving as a physical metaphor for the digital workflow.
It was essential to demonstrate that a kitbashed object could thrive in any industry where Substance 3D tools are standard. By designing a mechanical spider, I was able to demonstrate how one asset can serve different industries, whether as a hero character in animation, a modular enemy in games, or a realistic toy for product design.
With an open brief to explore the library's potential, I proposed a concept that mirrored the kitbashing process itself within a real-world environment, serving as a physical metaphor for the digital workflow.
It was essential to demonstrate that a kitbashed object could thrive in any industry where Substance 3D tools are standard. By designing a mechanical spider, I was able to demonstrate how one asset can serve different industries, whether as a hero character in animation, a modular enemy in games, or a realistic toy for product design.