tsloet_2026

Adobe Substance 3D Collection

Client: Adobe

Direction, Design & Animation: Sebastian Marek

I was invited by Adobe to create a series of short animations highlighting the unique strengths of the Substance 3D tools.

Each animation is set within an environment that reflects the character of its respective tool. Using playful visuals, motion design, and simplified UI elements, the series showcases how intuitive and enjoyable these tools are for creatives of all kinds. Together, the animations lock into place like puzzle pieces, forming a unified visual for the Substance 3D Collection.

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Substance 3D Stager serves as a virtual studio for assembling, lighting, and rendering. It streamlines the workflow for product visualization by combining imported assets with intuitive physics-based tools. Artists can utilize realistic object collisions for natural positioning and enhance their compositions with AI-generated backgrounds.

Substance 3D Designer utilizes a powerful node-based workflow that allows artists to build tileable textures from scratch with complete non-destructive control. By combining procedural generation with precise design tools, it provides a scalable way to create complex dynamic materials that can be used across any 3D pipeline.

Substance 3D Painter allows artists to apply complex textures and materials directly onto 3D models using a familiar layer-based interface. With real-time viewport feedback and powerful masking tools, it provides a highly efficient workflow for creating weathered, realistic, or stylized assets.

Substance 3D Assets provides thousands of parametric materials, 3D models, and lighting environments that integrate seamlessly into the Substance ecosystem. This resource allows for rapid iteration and high-fidelity results by providing a professional foundation for any 3D project.

Substance 3D Modeler is a sculpting tool that makes 3D modeling as natural as working with real clay. It allows artists to switch seamlessly between desktop and VR, freeing the creative process from technical constraints. With powerful tools for both organic sculpting and hard-surface design, it provides a flexible environment for rapid concepting and asset creation.

Substance 3D Sampler is a powerful tool for transforming real-world images into high-quality 3D materials. It simplifies the process of creating seamless tileable textures such as albedo, roughness, normal and displacement maps to generate flawless digital replicas from physical references.

The main challenge of this project was to create a cohesive visual that aligned perfectly with a series of animations.

To represent diverse functionalities in a single frame, I conceptualized a series of real-world scenes that serve as metaphors for each tool. By establishing a shared visual anchor, I developed a compelling composition that unifies the entire Substance 3D ecosystem into one seamless narrative.

Adobe_Substance_3D_Stager
Adobe_Substance_3D_Sampler
Adobe_Substance_3D_Designer
Adobe_Substance_3D_Assets
Adobe_Substance_3D_Painter
Adobe_Substance_3D_Modeler

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Contact

Contact

Whether you want to work with me or would like to say hello, send me a message: contact@sebastianmarek.com

Whether you want to work with me or would like to say hello, send me a message: contact@sebastianmarek.com